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hw-pixelone-course-creating…/Platformer/Assets/Scripts/UICharacterController.cs

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2023-06-11 00:35:07 +03:00
using UnityEngine.UI;
using UnityEngine;
public class UICharacterController : MonoBehaviour {
[SerializeField] private PressButton left;
[SerializeField] private PressButton right;
[SerializeField] private Button fire;
[SerializeField] private Button jump;
public PressButton Left => left;
public PressButton Right => right;
public Button Fire => fire;
public Button Jump => jump;
void Start() {
PlayerController.Instance.InitUIController(this);
}
}