using UnityEngine.UI; using UnityEngine; public class UICharacterController : MonoBehaviour { [SerializeField] private PressButton left; [SerializeField] private PressButton right; [SerializeField] private Button fire; [SerializeField] private Button jump; public PressButton Left => left; public PressButton Right => right; public Button Fire => fire; public Button Jump => jump; void Start() { PlayerController.Instance.InitUIController(this); } }