using System.Collections; using System.Collections.Generic; using UnityEngine; /* Author: Alexandrov Alexander Alexandrovich Date: 25/10/2019 Script that implement moving platform */ public class MovingPlatform : MonoBehaviour { public Vector3 finishPos = Vector3.zero; public float speed = 0.5f; private Vector3 _startPos; private float _trackPercent = 0; private int _direction = 1; // Start is called before the first frame update void Start() { _startPos = transform.position; } // Update is called once per frame void Update() { _trackPercent += _direction * speed * Time.deltaTime; float x = (finishPos.x - _startPos.x) * _trackPercent + _startPos.x; float y = (finishPos.y - _startPos.y) * _trackPercent + _startPos.y; transform.position = new Vector3(x, y, _startPos.z); if ((_direction == 1 && _trackPercent > 1f) || (_direction == -1 && _trackPercent < 0f)) { _direction *= -1; } } }