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hw-unity-2d-platformer/Project1/Assets/Scripts/GameController.cs

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2023-06-11 02:13:14 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEngine.UI;
/*
Author: Alexandrov Alexander Alexandrovich
Date: 25/10/2019
Script that implement game controller
*/
public class GameController : MonoBehaviour {
public int coinsCount = 35;
public Text scoreText;
public Text gameOverText;
public Text restartText;
private int score;
private bool gameOver;
// Start is called before the first frame update
void Start() {
score = 0;
gameOver = false;
restartText.text = "";
gameOverText.text = "";
UpdateScore();
}
// Update is called once per frame
void Update() {
if (gameOver) {
if (Input.GetKeyDown(KeyCode.R)) {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
public void AddScore(int newScoreValue) {
score += newScoreValue;
UpdateScore();
if (score >= coinsCount) {
GameObject playerObject = GameObject.FindGameObjectWithTag("Player");
if (playerObject != null) {
Destroy(playerObject);
GameOver();
}
}
}
void UpdateScore() {
scoreText.text = "Coins: " + score;
}
public void GameOver() {
gameOverText.text = "Game Over!";
restartText.text = "Press 'R' for Restart";
gameOver = true;
}
}