Files
2023-06-11 00:35:07 +03:00

35 lines
759 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class BuffReceiver : MonoBehaviour {
private List<Buff> buffs;
public Action OnBuffChanged;
private void Start() {
GameManager.Instance.buffReceiverContainer.Add(gameObject, this);
buffs = new List<Buff>();
}
public List<Buff> Buffs => buffs;
public void AddBuff(Buff buff) {
if (!buffs.Contains(buff)) {
buffs.Add(buff);
}
if (OnBuffChanged != null) {
OnBuffChanged();
}
}
public void RemoveBuff(Buff buff) {
if (buffs.Contains(buff)) {
buffs.Remove(buff);
}
if (OnBuffChanged != null) {
OnBuffChanged();
}
}
}