using UnityEngine; public class Coin : MonoBehaviour { [SerializeField] private Animator m_Animator; private static readonly int StartDestroy1 = Animator.StringToHash("StartDestroy"); private void Start() { GameManager.Instance.coinContainer.Add(gameObject, this); } public void StartDestroy() { m_Animator.SetTrigger(StartDestroy1); } public void EndDestroy() { GameManager.Instance.inventory.CoinsCount++; Destroy(gameObject); } }