using UnityEngine; public class Hw2P5P6P7 : MonoBehaviour { // Start is called before the first frame update void Start() { Debug.Log(compare(3, 4)); printMessage(); Debug.Log(circleArea(3.5f)); } public bool compare(int x, int y) { return x > y; } public void printMessage() { Debug.Log("Hello World!"); } public float circleArea(float radius) { return Mathf.PI * (radius * radius); } }