using UnityEngine; public class Hw2P1 : MonoBehaviour { public int sideOfSquare = 2; public int sideAofRectangle = 3; public int sideBOfRectangle = 4; public float circleRadius = 3.5f; // Start is called before the first frame update void Start() { int squareArea = sideOfSquare * sideOfSquare; int rectangleArea = sideAofRectangle * sideBOfRectangle; float circleArea = Mathf.PI * circleRadius * circleRadius; Debug.Log($"Площадь квадрата со стороной {sideOfSquare} равна {squareArea}"); Debug.Log($"Площадь прямоугольника со cторонами A = {sideAofRectangle} и B = {sideBOfRectangle} равна {rectangleArea}"); Debug.Log($"Площадь окружности с радиусом R = {circleRadius} равна {circleArea}"); } }