%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &6692101227081908206 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 6692101227081908202} - component: {fileID: 6692101227081908205} - component: {fileID: 6692101227081908204} - component: {fileID: 6692101227081908207} m_Layer: 0 m_Name: Platform_03 m_TagString: Platform m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &6692101227081908202 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6692101227081908206} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!212 &6692101227081908205 SpriteRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6692101227081908206} m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 0 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: -5 m_Sprite: {fileID: 21300000, guid: 9429fdfc38270081d9d6f1e3e1bb32a2, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 m_Size: {x: 6.729375, y: 23.279999} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!251 &6692101227081908204 PlatformEffector2D: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6692101227081908206} m_Enabled: 1 m_UseColliderMask: 1 m_ColliderMask: serializedVersion: 2 m_Bits: 4294967295 m_RotationalOffset: 0 m_UseOneWay: 1 m_UseOneWayGrouping: 0 m_SurfaceArc: 150 m_UseSideFriction: 0 m_UseSideBounce: 0 m_SideArc: 1 --- !u!68 &6692101227081908207 EdgeCollider2D: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6692101227081908206} m_Enabled: 1 m_Density: 1 m_Material: {fileID: 0} m_IsTrigger: 0 m_UsedByEffector: 1 m_UsedByComposite: 0 m_Offset: {x: 0, y: 0} m_EdgeRadius: 0.2 m_Points: - {x: -2.4418578, y: -2.1188145} - {x: -1.3322396, y: -1.0659747} - {x: 1.0528402, y: -1.0627646} - {x: 2.4603195, y: -2.2272115}