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hw-pixelone-course-creating…/Platformer/Assets/Editor/ItemBaseEditor.cs

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2023-06-11 00:35:07 +03:00
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(ItemBase))]
public class ItemBaseEditor : Editor {
private ItemBase _itemBase;
private void Awake() {
_itemBase = (ItemBase) target;
}
public override void OnInspectorGUI() {
GUILayout.BeginHorizontal();
if (GUILayout.Button("New Item")) {
_itemBase.CreateItem();
}
if (GUILayout.Button("Remove")) {
_itemBase.RemoveItem();
}
if (GUILayout.Button("<=")) {
_itemBase.PrevItem();
}
if (GUILayout.Button("=>")) {
_itemBase.NextItem();
}
GUILayout.EndHorizontal();
base.OnInspectorGUI();
}
}